VT Atlas
Regions and zones, built on gameplay tags.
Place a volume, give it a gameplay tag, and ask three questions with one honest answer
each: is this actor in that region, which single region is it in, and who is inside it.
Regions nest because your tags nest, so one volume tagged Castle.Keep.Hall.Vault
puts an actor in all four at once.
- Box, sphere, capsule and spline volumes, spline baked to exact geometry at save
- Per-player discovery, server-authoritative, replicated to its owner only
- Region features: behaviour attached to a place rather than to an actor
- Every exit pairs with an enter, including death, disconnect and level change
- 326 automated tests, a gameplay debugger category, measured performance